#818 Ninety-nine percent of my time

The man in charge must concern himself with details. If he does not consider them important, neither will his subordinates. Yet “the devil is in the details.” It is hard and monotonous to pay attention to seemingly minor matters. In my work, I probably spend about ninety-nine percent of my[…]

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#817 One must feel that he owns it

When doing a job—any job—one must feel that he owns it, and act as though he will remain in the job forever. He must look after his work just as conscientiously, as though it were his own business and his own money. If he feels he is only a temporary[…]

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#816 It takes a long time

But that’s just the first ten years. After that, nobody can think of a single feature that they really need. Is there anything you need that Excel 2000 or Windows 2000 doesn’t already do? [..] So, it takes a long time to write a good program, but when it’s done,[…]

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#815 The bad days are more important

“The bad days are more important than the good days. If you write or exercise or meditate or cook when you don’t feel like it, then you maintain the habit. And if you maintain the habit, then all you need is time” – By James Clear

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#814 Will people like it?

Creative Debt is when we consume too much of other people’s content (TV, games, books, movies, social media) instead of creating our own. My personal definition of Creative Wealth is when I’m creating MORE content, and doing so with a focus on creating real art purely for the sake of[…]

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#813 We need to redefine hard work

We need to redefine “hard work” to include “hard thinking.” The person who outsmarts you is out working you. The person who finds shortcuts is out working you. The person with a better strategy is out working you. Usually, the hardest work is thinking of a better way to do[…]

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#811 To perceive a meaningful pattern

Apophenia is : “the tendency to perceive a connection or meaningful pattern between unrelated or random things (such as objects or ideas)” [..] In most ARG-like games apophenia is the plague of designers and players, sometimes leading participants to wander further and further away from the plot and causing designers[…]

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#810 No Excuse For Being Surprised

In the book Of Anger, Seneca draws on Fabius to teach a lesson from war that every citizen and leader and business person should be familiar with: “Fabius used to say that the basest excuse for a commanding officer is ‘I didn’t think it would happen,’ but I say it’s[…]

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#809 Fighting an unwinnable battle

Today, you won’t control the external events that happen. Is that scary? A little, but it’s balanced when we see that we can control our opinion about those events. You decide whether they’re good or bad, whether they’re fair or unfair. You don’t control the situation, but you control what[…]

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